Hello,
I’m trying to integrate Openfeint into my game, but I’ve found that if a user approves of OpenFeint and then hits the “SKIP” button instead of logging in with a user name, it gets stuck. Is there any function call to launch the log-in screen? Right now my application detects that the user isn’t logged in, but since the user has already approved of OpenFeint, they have no way to log on. Even the dashboard doesn’t present an opportunity to log on since it is “offline”.
Yes I have the exact same thing. But when I click a button it shows me this message; “No OpenFeint Account - You must go online once and connect to the Openfeint server.” I got the Dashboard working when I first integrated the openfeint. My problem started to happen after I pressed the “skip” button. I would be really appreciated if someone help me. I can’t even get the dashboard working. Thanks
Is this a test user you’ve registered with the developer dashboard? If so, you can delete the device from their profile. That may be enough, or you may have to delete the app from the device and reinstall. See the following for details:
That should get your user unstuck on that device; don’t know how to avoid the problem in general. If you can reproduce it then file a bug with them I guess.