Openfeint Problem!?

Hello,
I’m trying to integrate Openfeint into my game, but I’ve found that if a user approves of OpenFeint and then hits the “SKIP” button instead of logging in with a user name, it gets stuck. Is there any function call to launch the log-in screen? Right now my application detects that the user isn’t logged in, but since the user has already approved of OpenFeint, they have no way to log on. Even the dashboard doesn’t present an opportunity to log on since it is “offline”.

Thanks

I use this one:

OpenFeint.LaunchDashboard(OpenFeint.eDashboardPage.Leaderboards);

Assign this to some button and when clicked above code will run and start feint login if not logged, or leaderboards list if logged.

Yes I have the exact same thing. But when I click a button it shows me this message; “No OpenFeint Account - You must go online once and connect to the Openfeint server.” I got the Dashboard working when I first integrated the openfeint. My problem started to happen after I pressed the “skip” button. I would be really appreciated if someone help me. I can’t even get the dashboard working. Thanks

Use OpenFeint.LaunchDashboard();

Or delete and re-install the app, that should do the trick :]

Regards

Is this a test user you’ve registered with the developer dashboard? If so, you can delete the device from their profile. That may be enough, or you may have to delete the app from the device and reinstall. See the following for details:

http://www.openfeint.com/ofdeveloper/index.php/kb/article/000038

That should get your user unstuck on that device; don’t know how to avoid the problem in general. If you can reproduce it then file a bug with them I guess.

Thanks for the answers re-installing the app solved the problem