OpenFeint SIGBUS error

I tried integrating OpenFeint. In the debug log in xcode I do get a “SIGBUS” error. On the phone I see the unity loading screen my scene never loads so I don’t even open up the OpenFeint dashboard…

My log looks like this…

→ applicationDidFinishLaunching()

End Load File completely 3080.372500

Program received signal: “SIGBUS”.

I am using Unity iPhone Basic 1.5.1 and integrated OpenFeint 2.3.1 . I followed their directions to the T and double checked everything. Any ideas? anyone else experience this?

Hi Dude
A sigbus error usually manifests itself when your app is eating up to much memory or if you have a error in your code

Please see Troubleshooting section in Manual to figure out what to do in case of SIGBUS. Thanks.