I tried integrating OpenFeint. In the debug log in xcode I do get a “SIGBUS” error. On the phone I see the unity loading screen my scene never loads so I don’t even open up the OpenFeint dashboard…
My log looks like this…
→ applicationDidFinishLaunching()
End Load File completely 3080.372500
Program received signal: “SIGBUS”.
I am using Unity iPhone Basic 1.5.1 and integrated OpenFeint 2.3.1 . I followed their directions to the T and double checked everything. Any ideas? anyone else experience this?