OpenGL 4.0

Surprised this isn’t already here :

http://www.khronos.org/news/press/releases/khronos-unleashes-cutting-edge-cross-platform-graphics-acceleration-opengl4

Hardware Tessellation, would be pretty nice to have in Unity!

http://forum.unity3d.com/viewtopic.php?t=46113
:smile:

Oops… though surprised there’s not more interest in this.

that must be a joke.
already the ogl 3.2 support is more lacking than working and apple has not even reached 3.1 yet at all