The release notes for 5.1 read:
Without any command line arguments, like -force-glcore, I have these OpenGL Graphics APIs for Windows available: OpenGL2, OpenGLCore, OpenGLES2, OpenGLES3 (although selecting OpenGLES3 crashes my editor).
My questions are:
- Does -force-glcore or -force-opengl do anything in Unity Editor 5.1.1f1 64-bit for Windows that can’t be done via the Edit>Project Settings>Player>Graphics APIs for Windows?
- Is OpenGLCore the “experimental support for OpenGL 4.5”?