Hi,
I am running the trial of unity pro 4.2.1f4 to see if it’s a viable option for an upcoming gig at work. We are interested in using libcinder.org within a native plugin. OSX for now although windows soon. I have run the following example fine:
Unity - Manual: Low-level native plug-in interface
but to recompile it I must change
#include <OpenGL/OpenGL.h>
to
#include <OpenGL/gl.h>
(both are in the OpenGL.framework)
However, after compiling it with Xcode 5 on OSX 10.8.5 successfully I place it in the Plugins folder and I get ‘DllNotFOundException’ error that points to the correct path of the bundle. From my googlings it seems this may be due to dependancies but I find this strange given the above was the only change I made to the example.
Any advice? I have no problem including libcinder and compiling but I get the same error so hopefully resolving the simpler issue above will fix this too.
Best,
nay.