I saw in other post that there are some problem with the rendering in the windows platform becouse it uses DirectX. I’ve also found this problem in my application and used the command “-force opengl” to resolve it.
Now I would like to know if there is the same command also for the web player to force the application using OpenGL and not the DirectX?
Thanks
No, there’s no switch to do that in web player. Mostly because stability in web player is much more important, and getting dozens of times more crashes because of broken OpenGL drivers is no good experience at all.
The real question is, what is the problem you have when rendering in Direct3D? If it’s the same problem as was discussed a while ago (depth bias problem), then it will be fixed in Unity 2.1 soon. If it’s some other problem, let us know, we’ll try to fix it.
Hi,
I think the problem is the same, I attach 2 image, one in OSX and the other in Windows. In the spot you can see my problems. The textures become transparent and this append when the camera goes up, looking down.
First image (Windows)
Second image (OSX)
Thanks


This is something that has been fixed in the 2.1 beta 4 release ( Depth bias and the power of deceiving yourself · Aras' website ) and has been talked about in these other threads…
http://forum.unity3d.com/viewtopic.php?t=8443
http://forum.unity3d.com/viewtopic.php?t=11846
Right, in one of them I’ve found the use of -force opengl that solved for now my problem.
But I need to let see the models in a web application.
Sorry for the multi-post. If you want you could delete this one.
I’ll wait for the new release 2.1
Thanks