OpenGL error after adding post-processing to mobile app with built-in render pipeline

I’m developing a mobile vr application using Unity’s built-in render pipeline. After implementing post-processing for anti-alising using the Google Cardboard plugin, I’m encountering the following error when building for Android:

OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is not complete or incompatible with command

The app builds and runs fine in the Unity editor but fails when building for the target mobile platform Android device. Has anyone encountered a similar issue or know how to resolve this error while keeping post-processing functionality intact? I’m using Unity version 2021.3.24f1 and targeting Android API level 13. Any help or suggestions would be greatly appreciated!"