"OpenGL error before rendering a camera: invalid value

Hi - I am getting this error with the code below:

but it doesn’t happen every time. It doesn’t appear to have anything to do with my code (but hey - could be :wink: )

In the Console at the bottom it also says:

Does this make sense to anyone? There is no WWW.error reported.

function LoadThumbTexture(url){
 	 
   	wwwImage = WWW(url);
   	wwwActive = true;
   	yield wwwImage;
 
      
	if (wwwImage.error == null) {
     	tempTexture = new Texture2D(256, 128);
 		wwwImage.LoadImageIntoTexture(tempTexture);
 	 
  		albumThumbTexture_array.Push(Instantiate(tempTexture));
  		 
	} else {
      	print(wwwImage.error);
	}
	 wwwActive = false; 
	 }

i also get it when using the fractal texture script from the procedural package - only sometimes though - so i’m curious about it as well.

Not sure what it really means but I have noticed getting it when playing w/ a camera view port etc. while the editor is running a scene.

– Clint

I get it sometimes too, but I don’t notice it until it’s been there for a while, so I don’t know what I did to trigger it. It seems to be one of those throw-away errors like the few I kept getting in 1.6.0