My games crash and close on my android os phone when I build to graphics level OpenGL ES 2.0 but it doesn’t crash when I build to OpenGL ES 1.0. Has anyone else ran into this problem.
What device are you using? Does it support OpenGLES 2.0? Do you get the same result with an empty scene? Then, most probably your device does not support GLES 2.0.
yes it supports Open GL ES 2.0 i tested it on the google nexus I got from you guys and my samsung 4g epic which had problems cause it doesnt have the latest os. I think its just something in my project file thats causing the problem cause I made a much simpler file and put all kinds of effects in it and it work on the nexus device. I’ll just have to keep playing with it to get it to work cause I’m not really sure how to get debugging to work cause my computer keep saying there is no device when i plugin in my nexus but it was working for a short time with the epic and it stop.
did you try looking into logcat output?
and does it crash on nexus in arm7/ogles2 mode as well?
K i just check the logcat output and i got nothing from it. I also im not sure how to do the arm7/ogles2 mode. So i just figure it was the device filter mode so I change that to ARMv7 or ARMv6 and it didn’t do anything. the file still doesn’t seem to work.