OpenGL ES 2.0 integrated into browsers

With the arrival of OpenGL ES 2.0 in the new WebGL WebKit, Unity builds should be able to work in modern web browsers without a plugin! Is that right? It sounds really cool.

Check out the video here:

Tell me how to launch unity in opengl mode on windows first.

Why would opening the unity editor in opengl make any difference to this subject?

you can not launch the editor in opengl

the client can be launched in opengl through -opengl commandline argument

none of these though is related to what he posted. That thing there is pure alpha (not even in any build of webkit, you must build it yourself) and is NOT for plugins (who already can use it) but for the browser rendering itself.

Its basically an extension of an already partially existing acceleration feature which though is not supported on all browsers and on most its nowhere near fast. There is a browser benchmark which tests that feature.

Nope. The plugin entails quite a bit more than just the renderer…

Mozilla Nightly Build showing off WebGL:

I would think that making the Unity plugin recognize WebGL, and render it to screen would be totally awesome… and would probably increase the user base even more!