Opengl es 3.0

Hey,

If I create my application for OpenGL ES 3.0 it will only run on iphone 5S and the newest iPads, right?

Is it even possible to submit an application that only supports those devices to the App Store? Or can I select smth like OpenGL ES 2.0 + OpenGL ES 3.0?

No, but if you select ES 2.0 then it runs on all devices that support 2.0 or 3.0.

–Eric

The thing is that I wanted to take advantage of the the 3.0 features.

Another thing. Maybe someone could help me with that. I am getting the same message as here: http://answers.unity3d.com/questions/440123/iphone-4s-and-3gs-crash-with-glsl-error.html?sort=oldest

So I get that Log when using OpenGL ES 2.0 and 3.0 but not when I am using 1.0. But there is now way I am going to publish my game with an earlier version then 2.0. So does anybody have an idea how to fix that.

there is no gles3 support for ios right now

still doesn’t explain why OpenGL ES 2.0 is returning the same error