If I create my application for OpenGL ES 3.0 it will only run on iphone 5S and the newest iPads, right?
Is it even possible to submit an application that only supports those devices to the App Store? Or can I select smth like OpenGL ES 2.0 + OpenGL ES 3.0?
So I get that Log when using OpenGL ES 2.0 and 3.0 but not when I am using 1.0. But there is now way I am going to publish my game with an earlier version then 2.0. So does anybody have an idea how to fix that.