OpenGL vs Direct3D

The mouse controlled movements (controlled by standard MouseLook script) are slow when I play my game as stand alone application either on windows or mac. It doesn’t happen when playing it in the Unity game window.

I checked the “output_log.txt” file on windows (see below) and the Direct3D is used instead of OpenGL. Is that a possible source of the problem?

Audio devices: Generic Hardware (default: Generic Hardware)
Player: init engine
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 7.15.11.7431]
    Renderer: NVIDIA GeForce 8600M GT    
    Vendor:   NVIDIA
    VRAM:     256 MB
desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
     Cleanup player

No, using Direct3D is a feature, which they probably spent a great deal of time implementing. :slight_smile: It’s faster than OpenGL.

–Eric