Hey guys!
I know the title is pretty vague but that’s all the info I get from XCode…
I have the latest version of Unity4 (Pro trial), and the latest version of XCode (4.6.2 I think).
My player settings are:
Use 32-bit Display Buffer: FALSE
Use 24-bit Display Buffer: FALSE
No Static or Dynamic Batching
Target Device: iPhone + iPad
Target Resolution: Native
Graphics Level: OpenGL ES 2.0
API compability level: .NET 2.0 Subset
SDK Version: Device SDK
Target IOS Version: 5.1
Stripping Level: Disabled
Script Call Opt: Slow and Safe
The only thing I can think off. concerning my data, is that I recently forced update my repository from my PC laptop and I wonder if some files got corrupted…
Any help on this would be very appreciated, thanks guys!
Stephane