OpenGLES error in GlesHelper.mm - latest Unity4, latest XCode - IOS 5.1

Hey guys!
I know the title is pretty vague but that’s all the info I get from XCode…

I have the latest version of Unity4 (Pro trial), and the latest version of XCode (4.6.2 I think).

My player settings are:

Use 32-bit Display Buffer: FALSE
Use 24-bit Display Buffer: FALSE

No Static or Dynamic Batching

Target Device: iPhone + iPad
Target Resolution: Native
Graphics Level: OpenGL ES 2.0

API compability level: .NET 2.0 Subset
SDK Version: Device SDK
Target IOS Version: 5.1
Stripping Level: Disabled
Script Call Opt: Slow and Safe

The only thing I can think off. concerning my data, is that I recently forced update my repository from my PC laptop and I wonder if some files got corrupted…

Any help on this would be very appreciated, thanks guys!

Stephane

1 Like

So in case someone is having the same error, here’s what “fixed” it for me…restarting my iPhone.

No idea why it was throwing those errors. After restarting my phone, the build completes fine and the errors are gone.

Thanks a lot, I also had the same problem and I solved it by restarting the device.