Hi, I'm trying to access some information in an FBX file that was saved as an ASCII. Do I have to manage it like a text file in Unity? I can see it and open it by clicking on it in the Project folder.
Unity import FBX files into their own mesh/animation format. So you cannot access data in the FBX file from a game.
However, you can write a editor script that extends ModelImporter if you want to do something fancy:
http://unity3d.com/support/documentation/ScriptReference/ModelImporter.html
just click on your .fbx in Unity's asset folder (while IN Unity). It will have options for the .fbx importer on the right. Manipulate them from there and your good to go.

here are the FBX import settings. Which option needs to be manipulated to access the ASCII data from the FBX file? Or is it really impossible without using ModelImporter like Mortennobel mentioned above?