On “Debugging Networked Games”, they state that is possible to have multiple Unity instances open.
How is this done ? I’m unable to open any other Unity project, I always end up with a Unity window saying that i cannot have multiple Unitys with the same project open. If i try to open directly from a scene of another project, the Unity Editor currently open will pop up a warning that it needs to close to open the new project, so., what’s the secret here to have Unity open with 2 instances ?
I can’t get this to work in Unity 3.3. Even with the -projectPath option I still get the error about not having two instances of Unity editing the same project, and then the new instance quits. How does one develop network play without having two PCs?