I’m wondering if this is linked to the behaviour I am seeing with my project where if on Quest 2 using Oculus Plugin through XR Plugin Management, background rendering works but if I build to the Quest 2 using OpenXR plugin, background rendering doesn’t work. The only thing I am changing at this point is XR Plugin Management > Plugins and disable/enable Oculus and OpenXR separately before building.
I think in this case it must be OpenXR not supporting background rendering on Meta Quest 2 yet but Oculus Plugin does