openvr overriding oculus in fresh vr setup (5.4.0b21)

Hello,

I’m trying to see how the new 5.4 VR stuff works in a new project so I can get an idea of how much of my old Rig setup I can torch in my older projects.

however, I can only get the oculus to work if the openVR sdk is included in the Virtual Reality SDKs. If oculus is the only one included, I dont see any display or head tracking in the HMD at all.

I currently have oculus 0.8.0.0 installed.

any ideas?

Ideally I dont want to use openVR for the oculus HMD because I don’t want to be forced to run the steam VR app for the HMD to be calibrated properly. It’s a sitting app and I like how oculus just calibrates it automatically at startup based on the direction its facing.

Hey @davecazz , please install the latest Oculus Runtime from OK | Oculus

You will still be able to use your DK2 with this runtime. Oculus has updated their runtime to version 1.4.0 and have added new functionality included has pushed Unity to update, thus deprecating support for their 0.8 runtime.

Thanks!

although will this break my legacy projects that are still being built using 5.3 and oculus 0.8.0.0?

Unfortunately there is too much baggage to upgrade those to 5.4. last time we tried we ended up with a ton of regression bugs.

If you are using Native Unity support with your 5.3 projects, you would need to either upgrade to a newer version of 5.3, or you will need to include the new 1.4 Oculus plugin in your project.

thanks