OpenXR 1.0 with Unity?

Just saw that OpenXR 1.0 is now released by Khronos Group, when will we see a Unity implementation of it?

Or what does it mean for the native VR support in Unity? It’s already integrated into Unreal engine apparently

Unity is supportive of OpenXR, and we remain committed to being an open and accessible platform. Release plans are not clear at this point, we will keep the community posted once we have a more concrete update.

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Is there any update on OpenXR with Unity? Starts to make more sense given the state of current plugins.

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