Hey there,
I’m importing all the relevant XR packages, including Hand Tracking. If I use the Hands Interaction Demo from the XR Interaction Toolkit, I can make a working Meta Quest build from it. However, if I add a GameObject to the camera, it will no longer display Canvases or SkinnedMeshRenderers (for the hands). Additionally, if I remove the GameObject, that does not make the Camera function properly again and I have to reimport assets to make it work properly.
If anyone could confirm that happens to them as well, I could submit a bug report.
Thanks,
Unity: 2022.3.4f1
Headset: Meta Quest Pro