In my scene, I can see a quite clear circular area around me that is rendering everything at a higher detail than objects further back. I would like to extend this radius to encapsulate more of my scene, because I am getting quite bad anti-aliasing and shimmering on objects outside of this ‘range’. The scene is very small, and not intensive anyway, so I am not cautious of extending this range.
I can see an OpenXR Feature Group in the project settings called Foveated Rendering, which currently is unchecked, but if I check it I am unclear as to what it has done or if I can control it.
Am I looking in the right areas? Is this even a FR problem or something else, as FR is more peripheral view from what I understand rather than distance. If it is LoDs, is there some sort of range I can edit? Is there maybe something on the XR rig I can control (which is just the one from the XIT package).
It could be that you need to increase MSAA. This should be at 2x or 4x.
Also check if stuff like dynamic resolution (both in URP if used and on Ovrmanager when used) is off. And resolution scale should be at 1.
Could it be shadows as well?
If so, disable them and see if that fixes it
definitely no LoDs set up. MSAA is at 4x. Meta don’t recommend going higher though. The AA is still quite bad at 4x unless you get really close, which is why I’m trying to determine what it actually is that controls this range.