The sample’s hand material needs a custom shader imo
Right now the hand looks messed up because it’s transparent
This is normal, technically. If you want a nicer shader: import the XR Interaction Toolkit (2.4.0) Hands Interaction Demo sample assets and use the Unity_Hand_Medium material. After that, I set mine to Opaque. That looked the nicest in my opinion.
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Yeah the hands in the xri hand interaction scene do a depth prepass to resolve this issue.
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