I’m trying to build an Hololens app, following configuration that you can find here :
https://docs.microsoft.com/fr-fr/windows/mixed-reality/develop/unity/xr-project-setup?tabs=openxr
But for some reasons, when I launch the UWP build, I’ve got an issue with OpenXR on AnchorTransferBatch.cs
The type or namespace name ‘Storage’ does not exist in the namespace ‘Microsoft.Windows’. Everything seems all right in player settings.
I saw online that it could be resolved with UWP #define directives, because this namespace is unavailable in some environnements. As you can see, this is native OpenXR code and everything seems all right.
Should I stop using OpenXR to native Windows Mixed Reality plugin?
Thanks for your help!
