Hi there,
I’m encountering 2 errors in the Unity editor version 6 v6000.0.14f1 when entering play mode:
UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=c8fc0768b368e664bbcfefb01486becc
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1/<>c__DisplayClass60_0<UnityEngine.Localization.Settings.LocalizationSettings>:<add_CompletedTypeless>b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.Localization.Settings.LocalizationSettings>)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.Localization.Settings.LocalizationSettings>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.Localization.Settings.LocalizationSettings>) (at ./Library/PackageCache/com.unity.addressables/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1/<>c__DisplayClass60_0<System.Collections.Generic.IList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>>:<add_CompletedTypeless>b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<System.Collections.Generic.IList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>>)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<System.Collections.Generic.IList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<System.Collections.Generic.IList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>>) (at ./Library/PackageCache/com.unity.addressables/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1/<>c__DisplayClass60_0<UnityEngine.Localization.Settings.LocalizedDatabase`2<UnityEngine.Localization.Tables.AssetTable, UnityEngine.Localization.Tables.AssetTableEntry>>:<add_CompletedTypeless>b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.Localization.Settings.LocalizedDatabase`2<UnityEngine.Localization.Tables.AssetTable, UnityEngine.Localization.Tables.AssetTableEntry>>)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.Localization.Settings.LocalizedDatabase`2<UnityEngine.Localization.Tables.AssetTable, UnityEngine.Localization.Tables.AssetTableEntry>>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.Localization.Settings.LocalizedDatabase`2<UnityEngine.Localization.Tables.AssetTable, UnityEngine.Localization.Tables.AssetTableEntry>>) (at ./Library/PackageCache/com.unity.addressables/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1/<>c__DisplayClass60_0<UnityEngine.Localization.Settings.LocalizedDatabase`2<UnityEngine.Localization.Tables.AssetTable, UnityEngine.Localization.Tables.AssetTableEntry>>:<add_CompletedTypeless>b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.Localization.Settings.LocalizedDatabase`2<UnityEngine.Localization.Tables.AssetTable, UnityEngine.Localization.Tables.AssetTableEntry>>)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.Localization.Settings.LocalizedDatabase`2<UnityEngine.Localization.Tables.AssetTable, UnityEngine.Localization.Tables.AssetTableEntry>>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.Localization.Settings.LocalizedDatabase`2<UnityEngine.Localization.Tables.AssetTable, UnityEngine.Localization.Tables.AssetTableEntry>>) (at ./Library/PackageCache/com.unity.addressables/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.Localization.Settings.LocalizedDatabase`2<UnityEngine.Localization.Tables.AssetTable, UnityEngine.Localization.Tables.As
OperationException : Failed to extract table name from shared table data TableReference(c8fc0768-b368-e664-bbcf-efb01486becc - ). Load Shared Table data operation failed.
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1/<>c__DisplayClass60_0<UnityEngine.Localization.Settings.LocalizationSettings>:<add_CompletedTypeless>b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.Localization.Settings.LocalizationSettings>)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.Localization.Settings.LocalizationSettings>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.Localization.Settings.LocalizationSettings>) (at ./Library/PackageCache/com.unity.addressables/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1/<>c__DisplayClass60_0<System.Collections.Generic.IList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>>:<add_CompletedTypeless>b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<System.Collections.Generic.IList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>>)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<System.Collections.Generic.IList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<System.Collections.Generic.IList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>>) (at ./Library/PackageCache/com.unity.addressables/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1/<>c__DisplayClass60_0<UnityEngine.Localization.Settings.LocalizedDatabase`2<UnityEngine.Localization.Tables.AssetTable, UnityEngine.Localization.Tables.AssetTableEntry>>:<add_CompletedTypeless>b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.Localization.Settings.LocalizedDatabase`2<UnityEngine.Localization.Tables.AssetTable, UnityEngine.Localization.Tables.AssetTableEntry>>)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.Localization.Settings.LocalizedDatabase`2<UnityEngine.Localization.Tables.AssetTable, UnityEngine.Localization.Tables.AssetTableEntry>>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.Localization.Settings.LocalizedDatabase`2<UnityEngine.Localization.Tables.AssetTable, UnityEngine.Localization.Tables.AssetTableEntry>>) (at ./Library/PackageCache/com.unity.addressables/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1/<>c__DisplayClass60_0<UnityEngine.Localization.Settings.LocalizedDatabase`2<UnityEngine.Localization.Tables.AssetTable, UnityEngine.Localization.Tables.AssetTableEntry>>:<add_CompletedTypeless>b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.Localization.Settings.LocalizedDatabase`2<UnityEngine.Localization.Tables.AssetTable, UnityEngine.Localization.Tables.AssetTableEntry>>)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.Localization.Settings.LocalizedDatabase`2<UnityEngine.Localization.Tables.AssetTable, UnityEngine.Localization.Tables.AssetTableEntry>>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.Localization.Settings.LocalizedDatabase`2<UnityEngine.Localization.Tables.AssetTable, UnityEngine.Localization.Tables.AssetTableEntry>>) (at ./Library/PackageCache/com.unity.addressables/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.Localization.Operations.PreloadLocaleOperation`2<UnityEngine.Localization.Tables.AssetTable, UnityEngine.Localization.Tables.AssetTableEntry>:LoadTables (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<System.Collections.Generic.IList`1<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation>>)
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<System.Collections.Generic.IList`1<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation>>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<System.Collections.Generic.IList`1<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation>>) (at ./Library/PackageCache/com.unity.addressables/Runtime/ResourceManager/Util/DelegateList.cs:75)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<System.Collections.Generic.IList`1<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation>>:Complete (System.Collections.Generic.IList`1<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation>,bool,System.Exception,bool)
Unity
I found two posts with similar issues, but the solutions provided didn’t resolve my problem. Initially, I was using Addressables v2.2, but I downgraded to v1.2 to access the Addressable Analyzer. My Localization package version is 1.5.2. I used the Addressables Analyzer, but I didn’t find anything wrong. I also checked all the files related to localization, and everything seems to be in order with no errors.