Operator '&&' cannot be applied to operand of type 'method group' and 'bool'

using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {

private Rigidbody2D myRigidbody;

private Animator myAnimator;

[SerializeField]
private float movementSpeed;

private bool facingRight;

[SerializeField]
private Transform[] groundPionts;

[SerializeField]
private float groundRadius;

private LayerMask whatIsGround;

private bool isGrounded;

private bool jump;

[SerializeField]
private float jumpForce;

// Use this for initialization
void Start () {

    facingRight = true;

    myRigidbody = GetComponent<Rigidbody2D>();

    myAnimator = GetComponent<Animator>();

}

// Update is called once per frame
void FixedUpdate () {
    float horizontal = Input.GetAxis("Horizontal");

	isGrounded = IsGrounded();

    HandleMovement(horizontal);

    Flip(horizontal);
}

private void HandleMovement(float horizontal)
{

    myRigidbody.velocity = new Vector2(horizontal * movementSpeed, myRigidbody.velocity.y);

    myAnimator.SetFloat("speed", Mathf.Abs(horizontal));

	if (IsGrounded && jump) {
		isGrounded = false;
		myRigidbody.AddForce (new Vector2 (0, jumpForce));
	}
}

private void HandleInput(){

	if (Input.GetKeyDown (KeyCode.Space)) {
		jump = true;
	}

}

private void Flip(float horizontal)
{
    if (horizontal > 0 && !facingRight || horizontal < 0 && facingRight)
    {
        facingRight = !facingRight;

        Vector3 theScale = transform.localScale;

        theScale.x *= -1;
        transform.localScale = theScale;
    }
}

private bool IsGrounded()
{
	if (myRigidbody.velocity.y <= 0) 
	{
		foreach (Transform point in groundPionts)
		{
			Collider2D[] colliders = Physics2D.OverlapCircleAll (point.position, groundPionts, whatIsGround);

			for (int i = 0; i < colliders.Length; i++) {
				if (colliders *.gameObject != gameObject) {*
  •   				return true;*
    
  •   			}*
    
  •   		}*
    
  •   	}*
    
  •   }*
    
  • }*

}

if (IsGrounded && jump) {
isGrounded = false;

With a capital “I” IsGrounded is a method name whereas isGrounded is a variable name. I guess you meant to use the boolean variable in both.

In the future, it would be useful to post the full error message with the line number so we don’t need to read all the code to find the problem