Operator '+=' is ambiguous on operands of type 'Vector3' and 'Vector2'?

Hey so I am trying to add spread to the RayCast script I currently have for my weapon in my game. I found a script that was in JS that I attempted to reorient more to my needs and I run into the above error. The following is the portion of the script causing the error:
Vector3 pos = new Vector3(Screen.width * 0.5f, Screen.height * 0.5f, Camera.main.nearClipPlane);
pos += Random.insideUnitCircle * spreadFactor;
Ray ray = Camera.main.ScreenPointToRay(pos);
If I change the ‘+=’ to just ‘=’ it works but the spread is massive and doesn’t seem to be randomized at all. Any help would be very appreciated!

Explicitly cast Random.insideUnitCircle to a Vector3. To avoid ambiguity.

Eg. pos += (Vector3)Random.insideUnitCircle * spreadFactor;