I,m doing a 2D game for IOS, is a infinite parallax scroll game, I have some questions about how is the better form to do it.
- I use the sprites like textures with Unlit transparent shader to scroll, but the textures are big.
- the textures can be tight? I edit outline of sprites but always is like was a fullrect in quads.
- Is better “alpha is transparency” checked or no?
- is better Metal api to 2D game or Open Gles 3.0? (in my opinion Metal is bad to 2D)
- Accept any type of information about is the better form to do a 2D infinite scroll for ios.
thanks.