I’m creating a UNET based co-op survival game (most original idea EVER!) and I’ve tried to use the new Unity GUI for everything but for creating procedural based UI elements (like target tracking) the old GUI system is just stupid easy to use! Do any of you find yourselves mixing them together in the same project, or should I really “go pure”?
The big issue with mixing is that its hard to get layers to play nice. One of the systems (don’t remember which, probably legacy), will always render on top of the other.
Procedural generation in the new UI system isn’t that hard. I have a couple of links in my signature to some YouTube videos. Check out the one on dynamic drop down menus.