May be someone has experience with one of those reporters, or can recommend another one. I’m looking at this two in particular cause their free plans aren’t that crippled to be unusable, and I’m starting on a really low budget.
I want my code to be platform agnostic, but from what I’ve been looking, this time there seems to be no other option than to write custom code for iOS and Android projects, to handle the reporter code, and to do specific logs from an unity script use a JNI call to access the reporter in android and the analog (whatever is called) in iOS.
I’ve been attempting to integrate Crashlytics into the generated Xcode project, but keep running into build fails. I’m curious to what steps you took to get it archiving correctly. Apologies for the slightly OT question in the thread.
I had this issue too. I solved it by doing the following:
Go to Build Settings → Build Options.
and from Debug Information format, change the value for Debug to “DWARF with dSYM File”
Also, since there’s no AppDelegate file. I added the needed edits to: UnityAppController.mm