I have an instructions GuiTexture showing when a level starts and when clicked it disappears so the player may begin the level. My issue is when the player dies and restarts the level, that same GuiTexture pops up again every time. Is there an easy way to have it only appear once and then not reload when the level reloads?
Why not make a manager class / object that lives between level loads with DontDestroyOnLoad.
In that Class you can save if the introduction was shown before and delete it / not show it in the first place.