Optimal sequence to learn all tutorials & courseware

I am new to Unity, I recently completed “Roll-a-ball” & “Space Shooter” tutorials and love them, would like to cover all tutorials to learn all the tricks in each tutorial. I also noticed another courseware which seems to have comprehensive learning material too.

Can someone recommend the optimal learning sequence on the tutorials & courseware to cover before I venture into creating my own game? or recommend any tutorial to skip if the learning is repetitive? :roll_eyes: (for example, I am not sure if interface-essentials is needed if I already cover all tutorials)

I doubt there is any optimal sequence. There will be quite a bit of overlap between some tutorials, but also probably a fair bit of new stuff in each one.

At this point I suggest you just follow your interests — do whatever looks interesting to you, skip the ones that look dull to you, and when you find yourself choosing to watch TV instead of doing more tutorials, maybe start in on your own game. You can always go back and watch more tutorials if you discover gaps in your understanding.

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I don’t have anything great to add beyond Joe’s response, except to say that you made a good start :slight_smile: Keep going in ways you enjoy :slight_smile:

I tend to advocate doing tutorials as needed. There is a lot to be said for ‘just-in-time’ learning.

You could watch every tutorial now, and you’ll loose most of the information. Or you could watch the animation stuff just before you need animations in your own project. It’s likely to stick much better that way.

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As a fellow newbie unity user, I would say do 2-3 tutorials (as you already did), then start making ‘simple’ games through history of games. Pong, breakout, asteroids, space invaders… Then you’ll probably have idea for your game, so find tutorials for your specific category of game, or tutorials for specific problems you’ll encounter.
Maybe this isn’t optimal for other people, but so far it works for me :slight_smile:

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