I have a large number of small objects which I put into separate layers so I could cull them at certain distances, individually. It seems to be working fine and has reduced my draw calls/tris substantially. What I’d like to know is if camera.layerCullDistances checks distances at every frame (and therefore if it causes a lot of excess overhead). Also, is this the best way to optimise performance when you have a lot of small objects that are unnecessarily rendered when the camera is far away?
Thank you for any help.