does anyone know if you have a large terrain , imported heightmap, and it got some high mountains and lower ground. But some places there is some sharp edges, does sharp edges effect fps? i mean if you smoothen the terrain so it get more “round” will it get better performance?
Im using free version off unity so i dont have occlusion culling effect, if i have many point lights in houses/caves around the map this effect the performance?
Whether the terrain is smooth or jagged makes no difference to the fps. The number of triangles in the terrain mesh does.
As for the lights, houses, caves etc. It can make a huge impact on the performance.
But if you do things like disabling objects that are a long way from the player, and use LOD’s, you can minimize the impact.
Thanks. I Can see i have 3 cameras in the scene. 1 for ingame menu, 1 first person view and 1 gun camera ? maybe this is effecting the performance too?