Hi,
I have an app I’m trying to optimise, trying to get the size down.
The Editor console shows
Textures 4.8 mb 36.7%
Meshes 1.1 mb 8.3%
Animations 114.9 kb 0.9%
Sounds 4.2 mb 32.1%
Shaders 4.4 kb 0.0%
Other Assets 52.7 kb 0.4%
Levels 74.9 kb 0.6%
Scripts 363.8 kb 2.7%
Included DLLs 2.4 mb 18.2%
File headers 16.2 kb 0.1%
Complete size 13.1 mb 100.0%
but when it’s built the mac finder shows the app to be 29.4mb.
I’m using iPhone basic. Can anyone explain why it doubles in size?
I’m building for arm6, iPhone/iPad.
I’d really like to get this under 20mb - as small as possible actually, but I can’t find any info on what happens between Unity Builds and the apparent xcode app size inflation.
EDIT: ok, if I explore the 29.4 mb .app it shows the Unix .exe file as 12.8mb, with a 10.8mb shared assets file, and about 3.5mb for the managed .dlls
Still not sure what is going on, if the UNity build shows 13mb why do I end up with another 10 mb asset file in addition to a 13mb executable?
Many thanks,
sv