I have included some random samplings from my profiler below. The game runs smooth for the most part but I get an occasional hiccup. I am having a hard time figuring out why the frametime jumps all the way up to 67.8 in the top readout but based on the averages compared to the others you would not expect this.
I do allocate everything up front that is used in the entire game so there is no allocation during game play.
If anyone has a suggestion I would love to hear it. Even if it is something simple I may have overlooked
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iPhone Unity internal profiler stats:
cpu-player> min: 8.0 max: 17.1 avg: 12.3
cpu-ogles-drv> min: 1.6 max: 5.7 avg: 2.5
cpu-present> min: 1.3 max: 8.3 avg: 2.5
frametime> min: 17.1 max: 67.8 avg: 23.2
draw-call #> min: 7 max: 7 avg: 7 | batched: 0
tris #> min: 1012 max: 1012 avg: 1012 | batched: 0
verts #> min: 2024 max: 2024 avg: 2024 | batched: 0
player-detail> physx: 0.0 animation: 0.0 culling 1.2 skinning: 0.0 batching: 0.0 render: 9.2 fixed-update-count: 0 .. 1
mono-scripts> update: 1.2 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 1081344 allocated heap: 1171456 max number of collections: 0 collection total duration: 0.0
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iPhone Unity internal profiler stats:
cpu-player> min: 7.7 max: 16.6 avg: 12.6
cpu-ogles-drv> min: 1.5 max: 4.9 avg: 2.2
cpu-present> min: 1.2 max: 10.1 avg: 3.0
frametime> min: 16.8 max: 36.1 avg: 22.4
draw-call #> min: 7 max: 7 avg: 7 | batched: 0
tris #> min: 1012 max: 1012 avg: 1012 | batched: 0
verts #> min: 2024 max: 2024 avg: 2024 | batched: 0
player-detail> physx: 0.0 animation: 0.0 culling 1.5 skinning: 0.0 batching: 0.0 render: 8.7 fixed-update-count: 0 .. 1
mono-scripts> update: 1.3 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 1081344 allocated heap: 1171456 max number of collections: 0 collection total duration: 0.0
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iPhone Unity internal profiler stats:
cpu-player> min: 4.8 max: 16.9 avg: 12.0
cpu-ogles-drv> min: 1.5 max: 7.1 avg: 2.3
cpu-present> min: 1.2 max: 12.7 avg: 2.9
frametime> min: 17.5 max: 54.7 avg: 22.7
draw-call #> min: 7 max: 7 avg: 7 | batched: 0
tris #> min: 1012 max: 1012 avg: 1012 | batched: 0
verts #> min: 2024 max: 2024 avg: 2024 | batched: 0
player-detail> physx: 0.0 animation: 0.0 culling 1.3 skinning: 0.0 batching: 0.0 render: 9.1 fixed-update-count: 0 .. 1
mono-scripts> update: 0.8 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 1081344 allocated heap: 1171456 max number of collections: 0 collection total duration: 0.0
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