Optimization Issues

Hi everyone,

Where is the best place on this forum to post the following issue?

I am getting into optimisation and while looking at the profiler while running my game I noticed frequent spikes. Initially I searched and bumped into GC spikes on various forums. I looked into that and noticed that GC is not the issue here (apparently).
Then I noticed that spikes arise from the following two sources:
1. Editor Loop
2. Idling of the Job Workers (see picture below)

Do you have any idea what these are and what they do?
I am guessing the editor loop is just the editor slowing down my game (?), while I have no clue regarding the job workers.

Thanks in advance.

the editor loop is as you predict just the editor, it wont slow down your build.

the job workers is from the job system which implements multithreading, if you are not using jobs you should check your packages and remove the jobs system

Thanks a lot!