Hi there,
I am trying to hit 60fps for our game but the game is a little intensive for our target device. Currently the game is CPU bound. Am trying to reduce the load of rendering on CPU. Are there any steps that I can take to reduce CPU load?
I see that culling takes up quite a bit of processing as well. I will be using jobs system to do part of the culling. Am I able to disable the default culling by unity?
The cpu budget for rendering is 5.5ms. It is now 7.23ms.
Thank you
