Hi,
I am looking for any optimization scripts for level mesh objects. The mesh is very large and I was looking for script for culling its polys or breaking it at runtime into smaller pieceses. Or any other similar methods.
Thankyou.
Do3D
the simplest solution is designing it for its usage at creation time already, splitting it there. That way you won’t have the problem.
doing it in realtime will cost you much more than you get performance wise.
Is there a renderer on/off script at runtime depending on the distance.
no, people normally don’t post 4 liners
Culling with layers: