Optimization systems[Discount]

SuperLevelOptimizer :

You no longer need to worry about the number of draw calls or CPU load. Super Level Optimizer itself automatically optimizes the level for you. One push of a button you can create atlases (one texture instead of a few) and combine meshes (which also reduces the load on the processor).

Achievements:

  • Works with any material and shaders
  • Creates atlases.
  • Combines meshes.
  • Works automatically.
  • Easy, no scripting, learn in 5 minutes
  • Sources textures and meshes are not changed.
  • Moves UV for imposing atlases.
  • Optimizes the number of draw calls.
  • Works without your participation.
  • Works with any materials.
  • Do not want to make copies of materials or textures.
  • Support Unity Free

Angry Bots optimization :

This video shows how reduce draw calls from 120 to 5:

SuperLevelOptimizer tutorial :

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Draw Calls Optimization Tool :

Draw Calls Optimization Tool - a tool for automatically combining meshes and reduce the number of draw calls. All you have to do is just push the button and wait for Draw Calls Optimization Tool do everything himself.

Achievements of Draw Calls Optimization Tool is :

  • Optimizes the number of draw calls.
  • Works without your participation.
  • Works with any materials.
  • Source assets not touched.
  • Do not want to make copies of materials or textures.
  • Very easy to use.
  • Works with submeshes.
  • Supports Unity version since 3.5.
  • Support Unity Free

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Links :

SuperLevelOptimizer :

Draw calls optimization tool:

1 Like

Updating:

Some errors are corrected.
Opportunity to edit the created texture is added.
Opportunity to create prefab is added.

Am I going nuts or are the second and third screenshots juxtaposed ?

No, you don’t go crazy. Simply I photographed a scene from Angry Bots without lightmapping. It is made in order that you understood more stoutly, on how many specifically optimizes the game SuperLevelOptimizer.

OK - I will follow along with the videos, and try to get the same results.

What is the difference between Super Level Optimizer and Draw Call optimizer?

SuperLevelOptimizer have some advantages:

  • SuperLevelOptimizer unlike Draw Calls Optimization Tool can create atlases, and also gives opportunity to edit them.

  • SuperLevelOptimizer gives the chance to create prefab of the created objects.

  • And the last is an algorithm of a combination. At SuperLevelOptimizer the algorithm of a combination, other than Draw Calls Optimization Tool, which allows to optimize game better.

1 Like

SuperLevelOptimizer in Unity Feedback!
http://feedback.unity3d.com/suggestions/replace-combine-children-1

Union Assets page : https://unionassets.com/superleveloptimizer

Add Unity 5 support!

If it is on sale now, what is the full price then? Or sale is over and description is just wrong?

On the asset store it states "Crazy discount 55% Time is very limited", current price is $55.

That’s why I was asking if description is wrong and discount is gone. Over $100, it seems to be a little bit overpriced in comparison with similar products. Mesh Baker, which can do a lot more priced half of that.

Mesh Baker isn’t more advanced tool, but you are right, this description remained from the last version, after updating the inscription will be gone.

Thanks for the answer, could you please point me out the differences, what SuperLevelOptimizer doing better? I’m thinking which one to buy.

Ok, especially for you I will shoot video soon where I will compare both tools.

Cool, I will wait for it, thanks

I already found bugs at Mesh Baker. Wait 6 - 7 hours, and I will mount for you video.

Video is ready!

https://www.youtube.com/watch?v=61BTq0IuAhg

Interesting, thanks. Congrats on amazing speed!
Can SLO combine skinned meshes?
Can SLO combine normal meshes into skinned, which is very interesting feature?