Is there any way to use this feature from the Rig tab in the Import settings for meshes?
Same Problem.
“Optimize Game Objetcs” break the order in Hierarchy.The"Constrained Object"in Muti-Aim Constraint can’t work correctly. Does "Aim IK"work?Can anyone answer.
Unfortunately, OptimizeGameObject is not supported with Animation Rigging.
Animation C# Jobs (the framework that’s used for Animation Rigging), requires the transform hierarchy in order to operate.
However, I agree we should mention this limitation in the documentation.
Probably not with the current architecture, but personally: do you think it’s possible to support this feature, albeit in a far-off future release? It would be great to have.