"Optimize Game Object" being enabled seems to break animation rigging?

Is there any way to use this feature from the Rig tab in the Import settings for meshes?

Same Problem.
“Optimize Game Objetcs” break the order in Hierarchy.The"Constrained Object"in Muti-Aim Constraint can’t work correctly. Does "Aim IK"work?Can anyone answer.

Unfortunately, OptimizeGameObject is not supported with Animation Rigging.

Animation C# Jobs (the framework that’s used for Animation Rigging), requires the transform hierarchy in order to operate.

However, I agree we should mention this limitation in the documentation.

Probably not with the current architecture, but personally: do you think it’s possible to support this feature, albeit in a far-off future release? It would be great to have.