'Optimize Game Objects' and Ragdolls?

I was rather disappointed to discover that with ‘Optimize Game Objects’ enabled (but the ragdoll transforms exposed), ragdolls no longer work.

The physics objects link up and ragdoll correctly - but they don’t move the bones! - In fact, the exposed transforms appear ‘read only’, and can no longer be used to manipulate the bones at all :frowning:

Is there a nice solution for this? - was hoping that this optimization would help us a little bit with the high cost of animated characters (on mobile). Is there really no way to move bones with it enabled, or am I doing something wrong?

Trying to find out same thing. No one seems to talk about it. Has anyone else had any luck with this?

Ah, just found this out too. I need to use Optimize Game Object on all of my units because I’m making an RTS, and I need the performance. But the ragdoll wizard (and just plain ragdolls) don’t work right if you use the “Optimize Game Object” option in your models’ rig settings.

I even tried exposing all of the bones needed by the ragdoll wizard, and it still wouldn’t work.

It’s too bad because I spend $20 on a ragdoll asset from the asset store and probably won’t be able to use it now :frowning:

Don’t worry.
It might come in handy for another project. :smile:

Haha. That’s true. I guess it’s good to be optimistic about it. :slight_smile:

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The exposed transforms are there for sockets, not for deformation. The Skinned Mesh Renderer doesn’t give a damn about them.