Hello, first of all I’m new to unity and I heard some concepts that I don’t know if could be applied to my actual problem.
I’m generating textures (png for now) on runtime and I’m wondering if I could package or tile them in a way that could be beneficial to Unity.
They are rather tiny textures 16x8 but they are 40 and all used constantly in the same context. So I was wondering if after generating them, I could make use of Tilemaps for some sort of benefit regarding the issue of draw calls (or other problems I’m unaware). From my understanding, Tilepalletes and Tile Atlas are all used exclusively in editor/inspector (or at least I couldn’t find the underlying code for either case.) Or perhaps if simply generating them straight to DXT, would be enough to satisfy engine needs since they are so tiny.
Thanks!
(On second thought perhaps I should have created this thread in another category.)