Hello. I am developing a multiplayer game for the iPad (iPad 3 to be specific). I try to send absolutely as little data over the network as possible, but am still met with atrocious lag when playing between two iPads. How can I further optimize my network communications? Is there some way I can compress the data sent? Would switching to another networking solution, such as Photon, produce less overhead? What should I target as the max bytes/second?