Optimize these?

I have a ton of values to save in PlayerPrefs, and I need to use them multiple times across multiple scripts. Instead of posting this :

    PlayerPrefs.SetFloat("SizeValue", sizeValue);
PlayerPrefs.SetFloat("TailSize", tailSize);
PlayerPrefs.SetFloat("Marking", selectionGridInt);
PlayerPrefs.SetFloat("Mood", mood);
PlayerPrefs.SetFloat("Bulk", bulk);
PlayerPrefs.SetFloat("Voice", voice);
PlayerPrefs.SetFloat("EarSize", earSize);
PlayerPrefs.SetFloat("R", R);
PlayerPrefs.SetFloat("G", G);
PlayerPrefs.SetFloat("B", B);
PlayerPrefs.SetFloat("R2", R2);
PlayerPrefs.SetFloat("G2", G2);
PlayerPrefs.SetFloat("B2", B2);
PlayerPrefs.SetFloat("B3", B3);
PlayerPrefs.SetFloat("R3", R3);
PlayerPrefs.SetFloat("G3", G3);
PlayerPrefs.SetFloat("RU", RU);
PlayerPrefs.SetFloat("GU", GU);
PlayerPrefs.SetFloat("BU", BU);
PlayerPrefs.SetFloat("M2", M2);
PlayerPrefs.SetFloat("M1", M1);
PlayerPrefs.SetFloat("M3", M3);
PlayerPrefs.SetString("Name", characterName);
PlayerPrefs.SetString("Bio", characterBio);

is there anyway I can put this into some kind of array to reference from at all??
having to re-set variables in other scripts and then calling GetFloat or GetString is a lot of work and if I can do it quicker, why not.

Edited:

What you want is to make a class that holds all your variables.

public class MyVariables{
 
	 public float sizeValue;
	 public float tailSize;
	 public float characterName;
	 public float characterBio;
	 //and so on
 
}

And then take a look at this link http://unitygems.com/saving-data-1-remember-me/ where you can save an entire class in the playerprefs.

Also, you can improve the MyVariables class and make all the fields “private” and make getter’s and setter’s to access them:

public class MyVariables{

     public float _characterName;

     public string characterName
    {
        set { this._characterName = value; }
        get { return this._characterName; }
    }
}

is it all in one scene ? if that’s the case make them public in a script and use .getcomponent<>() if it is across scenes i would not know a better way.