Optimize your 3D models: Atangeo Balancer 1.0 released

Atangeo Team recently released Balancer 1.0,
which allows quickly and easily simplify 3D models.
It also features fast and effective triangle reordering to
speed up rendering by optimal utilization of GPU vertex cache.
Hope you will find Balancer useful.

From the press release:

Atangeo Balancer is a tool to optimize and simplify 3D models.

Its exceptional performance and a novel user interface allow finding
perfect balance between visual appearance and the number of polygons,
quickly and easily. Balancer utilizes a high quality polygon reduction
(aka mesh simplification or decimation) to preserve the visual
appearance of your model. The model features, normals, texture
coordinates, layer boundaries are all honored by Balancer. It can
optimize your models even further to dramatically speed up rendering
of your models. Balancer features a fast and efficient triangle
reordering that can be tuned for various rendering methods like
triangle strips and array/buffer based rendering.

Balancer Lite is a free version. It is fully functional but works with
small meshes only.
The limits for a single mesh are 15000 triangles and 10000 vertices.

Link: http://www.atangeo.com/

Upon your fair requests,
we’ve put some nice examples and screenshots of some pretty complex models.
Please take a look.

Any plans for MAC version?

Balancer is designed with Mac OS X in mind. We plan to release it for Mac OS X in the near future.

Balancer was updated to version 1.0.2.

Here is the list of main improvements:

  • Full support for smoothing groups
  • Intelligent vertex joining
  • Enable/disable lighting for easier silhouette inspection

Thanks to everybody for contributing ideas and requests.

Download link: Download free 3D models optimization and mesh simplification tool | Atangeo

Hi, any news on a mac version?

I’m very interested in this too!!!

Thank you for your interest.

We already have a Mac version of Balancer SDK (without UI) and hope to release a stand alone UI version for Mac in a couple of months.

By the way, Balance 1.1 with locking of boundaries and individual vertices is now available.

Download link: Download free 3D models optimization and mesh simplification tool | Atangeo

Does it do optimization of face selections so you can treat things like the pelvis and hinge joints separately to the rest of the mesh?. Makes optimization for animation a lot better.

This tool is very handy!

thanks a lot! :smile: :smile: :smile:

Beta of Balancer for Mac is out!
All your feedback is highly appreciated.

Balancer has been updated to 1.1.3 and has a couple of nice new features.

Download link as usual: Download free 3D models optimization and mesh simplification tool | Atangeo

@Tysoe,
Selective controllable simplification is the next major feature we are adding to Balancer. Balancer SDK already has weights for groups/submeshes/parts (and even individual vertices) exactly for this.

Balancer for Mac is now officially released !!!

The Windows version has been also updated
with some improvements to visualization and navigation.

Balancer comes now with both 32 bit and 64 bit binaries
on both Windows and Mac OS X.

Anyone have any first hand experience with this? I’ve got some engineering models I need to reduce from 300,000 - 400,000 polys for use in Unity. Lots of little parts which normally don’t reduce well, but if something out there works I’m game to try it.

I just tested the free version and it is a really useful app, thanks. :slight_smile:

cool :smile:

Balancer 1.2 is available!
Now you can control face densities for selective reduction rate of
different groups/meshes/sub-meshes. For example, you can set
density of 5 to the head group of your model, to increase the density
of the head vertices roughly 5 times.
See this user guide page here: Selective Density Control | Atangeo

Enjoy