Hello everyone, in my game a have a simple terrain and few models on it in the scene. Also there are trees and a directional light with hard shadows. So I want to start optimizing this, in my models, there are not too many polygons.The draw call is always around 400.
Also I don’t use a script for this scene, it’s just a terrain. And I also made a lightmapping, made all the models static & generated their UV’s. And then I baked it, it look better, also a little bit better performance but still the game can instantly drop to 10-15 Fps on a regular computer which makes the gameplay too bad. The point which makes me feel bad is there are not many things on my scene, just a terrain, couple of trees and a tower and a house model, also some little plants. Draw calls are around 400, and in the other scenes I will use more complitaced enviroment. What can I do to decrease the draw calls and also optimize it better ?
Also I tried to use occulusion culling but it’s not working, I mean I made the setup and pressed the button but nothing has changed.