Hello,
Since im using Unity Free, and I dont get shadows, I tried to bake the textures on my scene with max.
After all the work of unwrapping, lighting em bake to texture, I get a nice scene on max, exporting the baked texture on the 2048 sampling size.
The problem is im getting a very high filesize with a TGA texture (5mb), and even if I use a JPG, the results are not the same that I see on Max, im getting some low-res
appearance on the final Unity.
How do i get a better quality on the final result, and how to optimize the filesizes on a baked scenario, considering that my scene will be much bigger and detailed.
Note: Im using the Self-Iluminated Shader.
I’ve posted some screens to sample the problem: