Optimizing Standard Shader for Android

Numerous posts have pointed to problems with the Standard Shader and playback performance on Android.
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Are there any simple ‘hacks’ that can be done to the Standard Shader that might improve performance?

That’s kind of what the two forward rendering options exist for, disable specular highlights and / or reflections. It’s also listed on Unity’s roadmap under PBR Mobile Optimizations as something they’re working on, but with out any ETA.

Thanks! This is for a car paint exterior and I absolutely NEED the most realistic looking material possible. Should I stick with Standard Shader or?

The standard shader isn’t that great at doing car paint. There are some assets on the store that do a much better job, but I can’t speak to their efficency on mobile.