Hi all !
It seems that when I download something from the asset store, some of the assets end up in the plugins folder, others just in the Assets folder, it’s generally a messy process.
Now, I do have about 30 assets in one project, and it seems to be loading a bit slow, plus the asset folders are pretty much scattered around.
I have read that using the Standard Assets folder and storing the store assets there helps with compilation times, because it basically generates a separate dll that is only built one time (since the assets never really change, unless upgraded).
This is fine, but when i move some assets in the Standard Assets folder, I am getting errors in their editor extensions (I think that’s because the editor stuff is on a separate dll).
Thus, some assets can be moved without a problem, while the ones that have editor extensions seem to require being in their original folder.
Also, the Plugins folder is a suggested folder for storing assets, but again, it looks like it gives me the same Editor extension errors (and i am not sure if it helps with compilation times, like the Standard Assets folder, not sure if it’s a separate dll really).
So, I am wondering, how do you guys manage that ? Do you just let the assets do their own thing and set up themselves anywhere inside your project ? Or you have a mechanism of dealing with this ?
Thanks !