ok i have this
script from unity guide
function Update () {
if (Input.GetAxis(“Vertical”) > 0.2)
animation.CrossFade (“walk”);
else
animation.CrossFade (“idle”);
}
is attached with the mouse orbit camera
so when i move forward it animates and when i stop moving
it makes the idle animation. the problem is when i move backwards
or side to side, it doesn´t perform the right animation
???
sorry im a 3d artist not a programer…