I’m making a space-simulator-style game, but I can not find a good script to control the camera with the mouse.
I’ve already looked for “3rd person camera” and “orbital camera”, but they all seem to have a rotation limit. I also need the camera to run next to the rocket.
You can just make your own one with out a rotation limit (or modify one of the existing ones you have) with transform.RotateAround.
my hunch tells me you’re very new to this, if that’s the case you shouldn’t be attempting anything like ksp in either scale or complexity until you get the basics.
I strongly suggest learn to use quaternions.
While parenting can work and be simple to execute, for any 3D game, using quaternions is nearly inevetable.
Specially when involving full gimbal 3D orientations.